<aside> ðĐâð Welcome to the first of a series of epic missions on your journey for a new UX frontier. Everyone will face different challenges, require different tools and take different paths ahead. Use resources wisely and don't go the course alone.
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In this first project, you will work on your own to investigate a problem space and propose a solution to that problem.
By the end of the project, you will have facilitated an abbreviated design sprint leveraging Lean principles and design thinking. Building on user research, you will learn how to interview, create a paper prototype, get feedback and iterate on that feedback, draft sketches, create a low-fidelity clickable prototype in Balsamiq, and pitch your design in a way that explains the value of your work. No big deal, right? Yeah, those are the trials of a space unicorn. But hey, that's you...you're a UX unicorn now.
Identify a user problem and propose a relevant solution.
This project is about building a mobile app prototype.
(What you're handing over)
(Choose one of these to design around)
<aside> ðĪš Danger zone: these are huge challenges and likely not fixed by an app alone. The challenge of this, outside of the practical application of what we'll learn, is first identifying a problem that is specific enough to solve. Think back on last week, use problem statements, I statements and How Might We for framing and if you need to review, use the Be Customer-Centric lesson in myGA.
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